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| Endurance test designed to stress participants and imbue them with the sense that they must work together in order to flourish at MMA.
HERE’S MARCHING ORDERS: 1615 Campers depart barracks with CI's and DI's/Report to Battalion Street. 1630 First hike begins. Love those cushioney sneakers!!! 1730 Third Mess 1805 LEAD Complex/Receive Crucible brief. Best to pay attention! 1810 Crucible events begin - 30 minutes each with 5 minutes movement time…and move means MOVE IT RIGHT NOW! CAN YOU SMELL THE EXCITEMENT IN THE AIR??? Uniform: Shorts STATION INSTRUCTOR Nitro Crossing (1 station) SSgt Jaramillo The Wall (1 station) GySgt Villarreal A-Frame Shuffle (2 stations) MSgt Fracasso The Tank Walk (2 stations) MSgt Quilit The Elevator (2 stations) SSgt Hood “CAMPERS, SOUND OFF…” A WHALE OF A LOT OF TEAMWORK GOES ALONG WITH THIS ACTIVITY!!! WHALE WATCHER Object A group of campers must mount the platform from the sides opposite the balance beam without the platform touching the ground. No kidding, Mom and Dad – this can actually be accomplished! Procedure All campers must mount the square platform, then mount the circular platform from the sides and move to the center and then get off of the platform on the side opposite from the one they got on without having the circular platform touching the square platform at any time. Rules Campers may not place their hands or feet on the circular platform to steady it at any time. Once a camper touches the platform, he must immediately get on the platform. Campers may step or jump onto the platform as long as it does not touch the ground. Campers may get on the platform one at a time or in groups. Equipment Whale Watcher platform. Variations None. At least, that’s the PLAN! BE VERY, VERY CAREFUL … THIS ACTIVITY IS EXPLOSIVE!!! NITRO CROSSING Object A group of campers must move from one platform to another with a cup of water (SIMULATING NITRO) without touching the ground or spilling the water. Procedure All members of the group must mount the first platform and then transfer to the second platform using a rope suspended between the two platforms. They must also transfer the cup of water without spilling it. Rules Campers may not use any other equipment to complete this problem other than the Equipment Rope suspended from cable. Variations None. At least, that’s the PLAN! NOT UNDER, NOT AROUND, AND DEFINITELY NOT THROUGH THE WALL…THERE’S ONLY ONE WAY, AND IT’S OVER THE TOP! THE WALL Object A group of campers must get over a 12' wall without use of any additional equipment other than what is on the wall…mainly campers! Procedure All campers must climb to the top of the wall without using additional equipment. Rules Campers may not use the sides of the wall at any time. They may not use any of their Equipment Wall. Variations HA – DID WE FOOL YOU??? ONE variation allowed - Webbing or rope may be removed for taller campers. TEAMWORK AND DILIGENCE PROVE A-OKAY ON THIS EVENT! A-FRAME SHUTTLE Object and Challenge A group of 5 participants must move the A-frame apparatus, with one group member on board, from point A to point B (about 30 feet) using 4 sling ropes, each about 15 feet long. Anyone observing best stay a good distance away! Rules The A-frame must maintain at least one point of contact with the ground at all times, Only one person can make bodily contact with the A-frame apparatus, while avoiding Other participants must stay at least 10 feet from the A-frame when it is in use. The ropes may not touch the ground between the start and finish lines. Equipment A-frame. Four (4), 15 foot ropes. Variations None. YOU’LL HAVE TO SEE THE PICTURES AND JUDGE FOR YOURSELF! TALK THE TALK AND WALK THE WALK … THE TANK WALK Mission Get your team from start to finish and back to the start point using two wooden rails with seven ropes attached to each rail. Equipment For this obstacle, campers/plebes will wear all of their equipment. 2 x 10 boards, two (2) for five campers each. Start/finish markers. Safety/Rules The wooden rails will not be placed end to end. If a camper touches the ground the entire team must start again. The ropes will not be allowed to hit the deck. If a rope touches the deck, it cannot be All campers will participate by getting on the rails. Campers must keep feet on rails. Plan/Execution Campers take 3 minutes to decide how to accomplish the mission and brief their plan.
GOING UP??? Mission Get all campers on a 2.5' x 2.5' elevator in order to go to the next level. Materials One 2.5' x 2.5' piece of board (elevator). Rules Each camper must jump from 3 feet outside onto the elevator. All campers must be on the elevator at once for at least 30 seconds (with all feet on the No one can step off, fall off, or touch the ground. If anyone touches the ground, all campers/plebes must exit the elevator and begin Safety is paramount…at ALL TIMES, and our awesome group of Cadet Instructors are standing by to make sure EVERYONE adheres to the rules! |
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Advancement |
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